A Glitch of Pure Genius: How a Simple Clap in Skate is Letting Players Defy Gravity
Popular Now
League of Legends
Fall Guys
Minecraft
Poppy Playtime
Genshin Impact
PUBG Mobile
Sonic the Hedgehog™ Classic
Fortnite
The Legend of Zelda
R.E.P.O
For a franchise that prides itself on realistic physics and fluid, trick-based gameplay, the new Skate is surprisingly chaotic—and the community loves it. In a hilarious and totally unexpected twist, players have discovered a bizarre glitch that allows them to defy the laws of gravity with a simple emote. By using the clapping animation while in a “bailing” or falling state, players can dramatically slow their descent to a crawl, creating a surreal, slow-motion ballet through the air. This glitch has gone viral on social media platforms, with countless videos showing players floating gracefully down from skyscrapers and across long gaps, a testament to the game’s emergent and often-unpredictable physics engine.
The glitch was first widely shared by Reddit user u/SurWesley on the official SkateEA subreddit, where a video demonstrated the physics-defying act. The player skates off a massive building, falls for a moment, and then starts to clap, at which point their descent slows to a near-stop. According to the original poster, this effect can also be achieved with a few other emotes, but the clapping animation is the most effective. This isn’t a simple bug that breaks the game; it’s a creative exploit that adds a new layer of fun and exploration. While developer Full Circle is likely hard at work on bug fixes and performance updates—given the game’s rocky early access launch—the community is overwhelmingly hoping that this specific glitch remains in the game. It is a loving nod to the wacky physics of the classic Skate 3, a game that was also beloved for its chaotic and exploitable ragdoll mechanics.
The SEO of a Viral Glitch: Keywords and a Call to Action
The popularity of this glitch has created a powerful narrative that is a goldmine for content creators. The conversation around this topic is a clear example of how an in-game bug can become a major news story and a powerful driver of search traffic. The combination of its humor, its nostalgic feel, and its practical application for players makes it an essential topic to cover. The core of this story is a high-intent search query: “how do I do the clapping glitch?”
- Skate Glitch Clapping: This is the most direct and high-intent term, targeting players who have seen the viral videos and are looking for a guide on how to perform the exploit themselves.
- Skate Gravity Glitch: This term is a broader search query that captures the core concept of the bug. It is a high-CPC (Cost-Per-Click) term that is relevant to a wider gaming audience.
- Skate Early Access: The game’s status as an early access title is a key part of the story, as it explains why these kinds of bugs are to be expected. This is a vital keyword for attracting players interested in the game’s development.
- Skate 3 Physics: This is a powerful, long-tail keyword that leverages the nostalgia for the previous game. The new game’s glitches are often compared to the chaotic fun of the original.
- New Skateboarding Game: This broad term is perfect for capturing a wider audience of skateboarding game fans, as it positions the new title as a major player in the genre.
- How to Defy Gravity in Skate: This is a direct, question-based keyword that is a prime target for a search-optimized article or video guide.
A Glitch for the Community: Why the “Clap Glitch” is a Good Thing
While some developers would rush to patch out a game-breaking exploit, this particular glitch is seen by the community as a positive. It doesn’t give a player an unfair advantage in competitive modes, and it adds to the creative, sandbox nature of the game. For a title that is built around player creativity and exploration, a bug that allows for more freedom of movement is a net positive. It’s a throwback to a time when game bugs were not just problems to be fixed, but sources of endless fun and discovery. The fact that the glitch is tied to an emote—a small, cosmetic animation—only adds to its charm. It turns a simple gesture into a powerful, physics-bending tool, and it encourages players to experiment with other parts of the game’s ragdoll system.
The “clapping glitch” is a perfect example of a game that is a work in progress, and the community is actively engaging with that process. It is a sign that the developers have built a robust physics engine with a lot of potential for fun, and that the community is embracing the game’s imperfections with open arms. For a game that has had a mixed reception on its early access launch, this viral glitch is a massive win, showing the world that even with its flaws, the new Skate still has the heart and soul of the classic franchise.
For now, the people of San Vansterdam can rest easy, knowing that if they ever fall from a great height, they can just clap their way to a safe landing.